Learning backend development
Deepening my understanding of backend development, infrastructure, and engineering best practices in Elixir.
Below are my learning logs - mostly to keep me accountable but maybe it'll be helpful for other people learning backend development.
May 18, 2026 – May 24, 2026
002 - Building the UI and Elixir refresh
Implemented the UI for Forbidden Nublar and revisited Elixir fundamentals
I re-read Elixir in Action chapters 1-4. It was good to revisit some of the language fundamentals. I found it interesting to notice which language features we rarely use at Knock and which standards are Knock-specific.
I also worked on stubbing out the UI for Forbidden Nublar. It was fun to quickly iterate on the design with agents although I’ll be hand coding the majority of the backend.

May 11, 2026 – May 17, 2026
001 - Kicking off — backend development syllabus
Outline of a 6-month plan for deepening my backend engineering experience
I recently moved to the Platform team at Knock and want to deepen my backend skills in Elixir and related technologies. Over the next ~6 months, I’ll spend a few hours per week reading and working on a side project.
The project will be a small multiplayer game whose events feed an analytics pipeline. The project will likely include:
- Real-time core: Phoenix Channels + LiveView, one
GenServerper match,Registryfor lookup,ETSfor hot reads, supervision tree - Persistence: Postgres, Redis
- Analytics pipeline: Broadway consumer reads game events off SQS → ClickHouse for analytical queries
- Monitoring: OpenTelemetry or similar monitoring setup
- Deployment: deployed on AWS via Terraform or similar
Phase outline
1. Pre-work — game scaffolding
- Read: Phoenix LiveView guide, Elixir in Action (ch. 1–4 review)
- Build: Pick the game, sketch rules, ship a basic game
2. OTP & real-time
- Read: Elixir in Action (ch. 5–12), Designing Elixir Systems with OTP, Saša Jurić’s Soul of Erlang and Elixir, Phoenix Channels + Presence docs
- Build: Basic multiplayer setup
3. Storage & indexing
- Read: Indexing Beyond the Basics, DDIA (ch. 7, 11, 12), Postgres MVCC + isolation docs, Broadway / ClickHouse / Redis docs,
phx.gen.auth+ OWASP Auth Cheat Sheet - Build: Players can sign up, see their match history, and check a leaderboard backed by a basic analytics pipeline
4. Distributed systems & observability
- Read: DDIA (ch. 5, 6, 8, 9), Dynamo paper (skim), OpenTelemetry Elixir docs
- Build: Improve system reliability and monitoring
5. Deployment & design write-up
- Read: AWS VPC / IAM / SQS / CloudWatch / Secrets Manager docs, Terraform Getting Started, example design docs (Stripe idempotency, Google design doc format)
- Build: The whole thing running on AWS
Week 1
- Read DDIA chapter 1
- Narrowed down on building a Jurassic Park themed Forbidden Island clone
- Worked on game design document and state machine
- Scaffoled Phoenix project